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Slimebeast said:
dahuman said:
Slimebeast said:
tube82 said:

about games giving too much value nowadays: i disagree. DLC is usually a joke: 1-5 hours additional gametime doesn't mean anything in the long run... in fact, those usually are the most expensive hours per dollar/euro of the games.

my average time per game used to be WAY higher in the 90s or early 00s than it is now. i played games like Grand Prix 2, The Settlers 2, Starcraft, Diablo 2, Football Managers, Dungeon Keeper etc. for YEARS. If anything, these new cinematic games lack the replay value of the classics and are played a lot less by me. The other difference between those classics and games nowadays is that there have not been sequels every single year, making last years game obsolete. of course there have always been sequels, but nowadays every big IP releases at least one title per year. i am not surprised fewer players are buying them with each year. actually it surprises me that so many are still buying them each year.. and day 1 when the price is very high, too.

Then obviously you aren't the type of gamer that the publishers have a problem with. You pay your $60 for a cinematic game, mostly for the single player and that's it, that's all fine.

But this is about the people who put hundreds of hours into one single game due to the addictive online. Should these gamers also get away with just paying $60 for a game that gives them ten or twenty times more hours of entertainment than the single player guy gets? All resulting in a big segment of the consumer market buying only one or two games per year because they simply don't need more. That's the question.

And the pricing of a 2-3 hour DLC is actually an effort by the publishers to try to reflect the "real" value measured in hours. It's their way of trying to increase revenue and to address this "problem" of the gamer market (on average) getting too much value for their buck nowadays.


so on top of Live Gold, you'd be willing to pay money on top of that to play games online on your 360? being grabbed by the balls for no reason much? I dare they even try it.

don't know how exactly they would design the payment models, but yes, since the money for XBL Gold goes into Microsoft's pockets and not to publishers.

$60 for Xbox Live ain't that much though. It's no more than one new game.

But if they gonna charge more for online, obviously they have the charge us PC guys too.


they'd prolly end up making less money than they do now if they do that on PC, but console supporters love being sheeps as far as I can tell.