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GoNintendo's got some of the details from the interview

- due to the limited controls on the Wiimote, the available controls have to adapt to the environment
- depending on the enemy, different finishing moves are possible
- goal was to make movement from cinematics to gameplay seamless
- Bombing walls to discover items in the 2D Metroid is likened to investigating the enviroments in the first-person view in Metroid: Other M
- Because Samus is not "very good at living like a normal human being", a voice actress was chosen that could speak in an unsophisticated, direct manner, rather than someone with very good technique
- shooting animation (Samus raising her hand to shoot) is very quick in order to replicate the feeling of the older games
- D-Rockets wanted to have more Zero Suit Samus appearances
- Samus' armor is not good for displaying human emotions, as it covers Samus up
- Sakamoto was adamant that Samus would not take of her armor unless it really suited the story and the situation
- goal was to portray a strong, cool Samus, who has powers that other humans don't



Monster Hunter: pissing me off since 2010.