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@Viper Ok, so I had a typo, writing DS instead of GC. That's no reason to dismiss my main points as "irrelevant". 1. Manufactoring cost is not the only cost involved in building a videogame system. R&D is huge (not to mention marketing and other business expenses) and has to be recovered by software sales. Even Nintendo requires software royalties to make up for this cost. 2. Nintendo, Microsoft or Sony don't give specific figure for their manufacturing cost. Mostly numbers are estimated by 3rd parties. Now you said Nintendo at one point publicly announced a $9 loss per GameCube manufactured. Where and when was that? Any links? That would really surprise me. On the 360 I just found a quote from Oct 06 at Gamasutra: "[Chris Liddell] also reaffirmed that, while initial costs were a bit more than Microsoft expected, the company expected the Xbox 360 to be "cost neutral over the console's life"". So MS said something about the cost of the 360, I have to retreat my former claim. Still, this is not a specific figure. Anyway, sorry for pissing you off. I did not intend on attacking you, just picked up one subject in your post. I just wanted to drop in my idea that ultimately software sales should be monitored more than hardware sales because that's were most of the money is.



Hardcore gaming is a bubble economy blown up by Microsoft's $7 $6 billion losses.