By using this site, you agree to our Privacy Policy and our Terms of Use. Close

oh wow this thread came back?

I have to disagree with AC. Especially his tier list of story telling and complex games. I never found any of these games from the ones I played all that complex. I think what's breaking down is that there is a difference from deep, complex and interesting. Chrono Trigger and Xenogears had interesting stories with a tad of complexity, but that was mostly done in it's story arc, narration and plot sequence of information. These stories were personally more fun like a candy and something to just enjoy. Where as Planescape was more emotionally charged. I never was attaches to any of the characters in Xenogears or Chrono Trigger. I liked some more than others, but if they died in the story it was well just the fun story. In Planescape I found some more of a bonding with the characters including the Hero. The world mattered.

Sorry. But I'm taking in that AC list and judgement are more about what's fun and candy than sustenance. Xenogears is a desert, Plancescape is a full course meal. As a kid it's all about the sweets and deserts, but now that i'm an adult I find my self more interested in the flavors of the actual meal.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.