aragod said:
Some games have real time (God of War 3, Killzone 2) and some games have prerendered (Uncharted 2), the only difference is that UC2 is untouched, while Alan Wake is using higher poly models and after effects. |
Actually, many cutscenes in U2 are real-time rendered in-engine because the game uses the same highly detailed models all the time. But very often when the game uses video-recorded cutscenes the assets are still the same, but there's quite a lot of added postprocessing/lighting/particles.
I'd say that it's very similar to what AW does, only with much more realtime, which ND can afford given the incredible models and animation system they put in place.