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Cool, I'll be getting a 3d tv this summer after seeing reviews and deciding which one to buy. Converting a game to 3d doesn't require twice the computer power, by the way. With a standard game, most of the computation is already done, where objects are, textures loaded, collision, sound, and everything else. To make that same game 3d ONLY requires that you draw the screen a second time, from a different horizontal view point. I'd be just guessing to try and come up with a percentage, but your just doubling the screen drawing routines, but that's just a percentage of the total games computation, and they will probably figure out ways to do the second screen draw pass efficiently.