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rocketpig said:
libellule said:
rocketpig,

I was expect your apperance in this thread, was about time ;)

but I have a question for you about PT and ME2 :

dont you think PT already proposed to define the relation between the main character (player) and the secondary character ?
and, since PT was (IMO) already proposed this type of interactivity, in which way ME2 is bringing something new ?

Because of this argument, I'm going to go back and play Planescape again. I really need to see how it stacks up with ME2 fresh in my mind.

Based on my memories of the game, they're very similar. What I found slightly more advanced about ME2 was its extreme focus on character interaction... a good 2/3rds of my play time involved intimate interaction with my squad mates. It's crazy when you think just how hard BioWare pushed your squad over the actual story. In the final run, it wasn't "OMG, I'm going to kill these bastards", it was "OMG I can't let Mordin die!" I barely cared about the actual story because all my focus was on the characters. When it came time to deal with that glowy-eyed dickface at the end, I didn't even give my choice much thought. I was emotionally spent from that last hour and had finished the game in my eyes (trying not to give away any real story elements here so pardon if I'm a bit vague).

With that said, I think the actual story of Planescape is far more interesting than ME2. It delves into themes that BioWare didn't even go near (for which I'm glad, lest ME2 try to tackle too much and lose the part of the game where it really shines).


OKI, I got it, thank you for the answer.

I think what push me away from ME/ME2 is the setting : I m not that fan of the space opera universe.



Time to Work !