By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Kenryoku_Maxis said:

I wouldn't really call Link to the Past 'massive'.  I mean, most of the 2D games that followed it were bigger in map size.  The thing that made it seem big was the fact that there was 2 versions of the world, but the actual size of the world wasn't that big.

But yeah, a lot of Twilight Princess seemed to be about focusing on how everything looked, but not really about how you interacted with it.  I mean, one good example with this was, there was a lot of forced camera angles.  Especially in Hyrule Town and Zora's Domain.  It made you feel like you couldn't even see half of the areas you were looking at, let alone get to them.  And this makes the actual 'exploration' aspect very limiting.  Not to mention it was very limiting as at least half the game was pretty much set paths of jumping to ledges or walking in confined spaces.  A very big change from the previous 3D Zeldas known for their wide open spaces and 'exploration'.  And the exact opposite of what the game looked like it was trying to encourage you to do....

This is one of the major things I hope Zelda WIi will fix.  More open areas and more emphasis on 'exploration' and less emphasis on 'story' and 'guiding the player'.

Full ack. But I am sceptical about if they're goint to reverse that trend, because the last 3 games (TP, PH and, even worse, ST) all limited the accessiblilty acpect. It makes designing a good looking game much easier, and Nintendo will try to wow gamers with Zelda... And gamers new to the series don't know how it was in the old school games, so they won't miss it. 



Currently playing: NSMB (Wii) 

Waiting for: Super Mario Galaxy 2 (Wii), The Last Story (Wii), Golden Sun (DS), Portal 2 (Wii? or OSX), Metroid: Other M (Wii), 
... and of course Zelda (Wii)