BW_JP said:
Mass effect has incredible story telling, but it certainly is not the best at that. It's the complete package that makes mass effect so good. That being said, this blog, and your post took his comments out of perspective. He's talking about contextual interactive responses to progressing the story. He is not talking about the story in general. And he is absolutely right. Waggling around to progress a story is going to take me out of the experience because of a number of things ranging from force feedback and the fact that that the remainder of the game is played conventionally (or unconventionally in the case of the wii). Jaffe is a very experienced game designer. He is a master of pure mechanics and has made a wide variety of games from very different genres. has anyone else here played Mickey Mania? that game was spectacular. That being said, jaffe has experienced presenting a story in a number of different ways. He certainly has the right to speak about story in game design and I think people are really missing his true message. Motion controls are really what he is speaking of here, and while they may offer truck loads of game play intuitiveness, they are not an excuse for poor mechanics, and they certainly will not make poor mechanics better. Just in that same light, motion controls will not make you feel "in" the story. You cannot feel. Natal can not replace the feeling of slapping someone, it will feel unnatural. There's no force response. You're just wagging your hand. He means that until these alternative control schemes are able to actually put you in the game that they will only take away from the other parts of game design. |
quoting myself so future readers get the fact that the title and blog post are incorrectly stating jaffe's comments.