By using this site, you agree to our Privacy Policy and our Terms of Use. Close
ChichiriMuyo said:

As has already been said, no one has proven there is a negative impact from piracy and the reason they haven't is because they can't.  If they could, they would.  Statistical data on piracy would be everywhere, the math would be testable, and the results would be reproducable.  The fact is, though, that piracy has a statistically insignificant impact on their business.  Most people who pirate would love it if they could afford to buy legitimate copies, they don't because they can't. 

Do take note, that they are also using this system to stop used sales.  What they are doing is fighting tooth and nail to show some kind of improved profit margin.  They do not care if you buy their game legitimately or not, they care if they get the money for it.  They hate used sales just as much as piracy and this is a mover to fight used sales just as much as it is to fight piracy. 

If they get their way they actually won't have any impact on pirates, since the game can be hacked to avoid the security altogether, but it will have a severe impact on people who buy games second-hand.  What they are really doing is squeezing the middle market, which will only have the effect of making used buyers in to new buyers or pirates.  This is not something that deserves praise.

Hell, the fact that people actually think this move is about piracy is laughable.  They can't kill piracy, they know it, and you'd have to be completely naive to think this will slow the pirates down even one bit.  This is about the used market, and you're going to miss it when it is gone.  Trust me.

Like i said you should have checked the bittorrent numbers that were released recently. For example: The game Prototype was downloaded more times than it was sold on PS3 and X360 COMBINED. And that's just Bittorrent, and only downloads since it could have been copied multiple times after.

So don't go saying it doesn't impact the bussiness because it does.

And i hounestly won't miss the used game market one second, since iv'e resold only a handfew of games in my entire life, and those i did were for like $10 to friends. And to be honest, nobody complaints if they pay like $10 to watch a movie of 2 hours in the theater, why complain when paying $40(PC average new price) for 10-20 of game entertainment?

 

On-topic: Ass said above, you probably need to online to access your savegame and maybe to save your game aswell. And again in future optimations games could be programmed to get parts of the game code online.