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There are two part to this post. 

First, I need help with the game before I decide to get rid of it.  First, is the rythm game not required in order to do certain moves?  Is there a way I can do a move ones, and be able to lock it in, and then select it?  I tried repeatedly to set up a concession stand, but found it went by WAY too fast.  I don't need to have this in the game, as it is annoying.  I want to know if the ryhtmn game is not required, or I can do it once?  I don't believe so, but want to ask.

Second, my question above is bringing up a possible issue with Brutal Legend that resulted in why it didn't do well.  While people like Tim Schaeffer's works, and his creativity, and usually like Jack Black and Metal, also also game with innovation, I believe maybe if a game tries to do too much, and force people to do things that they don't like, they won't end up liking the game.  In the case of Brutal Legend and myself, I can't nail down the rhythm minigame.  I don't know why I should to make an RTS work right.  I believe also other aspects of the game may of turned people off.  Maybe you like RTS, but don't like to do a Konami code version of Dance Dance Revolution in it.  Maybe you are into action titles, but don't like RTS.  Maybe you don't like driving games, but like other stuff.  Maybe the issue of Brutal Legend is that it just had players doing too much.  Had it not make players have to do a broad range of genres, it would of been more appealing.  Anyone see that as an issue?  It is beyond "It is an RTS", which means that people who don't like RTS games won't like it (and people who said that won't like it).  It is that it does things one doesn't want to do, and that killed it.  Of course, the hardcore reviewer type who plays everything, would possibly rate the game very high.

Can anyone comment on the second, or help with the first?