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joeorc said:
jetrii said:
The current Cell processor design is pretty much dead. SPEs do not make sense anymore and IBM knows this. The new generation of Cell processors will be a few Power7 cores that manage a few thousand stream processors. Even if they call it "Cell", it is a completely different architecture. Granted, it will definitely borrow a few technologies from the current cell, but it will simply be a different processor with the same name.

This those effect the PS4, as it means that backwards compatibility is pretty much dead. If developers thought that porting games to the cell processor was bad, they are going to struggle even more with stream processors. Emulating a Cell with stream processors + a few cores is not hard, but it requires more power than will be available in the next generation of consoles.


no its not! dead, god!

you are making my head hurt..you do know that the Cell Processor 

"is a streaming processor"

as a matter of fact "the cell is a stream processor with embedded ram on the die"

talk about taking a new's scoop and blowing it way out of proportion.


You have no idea what you are talking about. The Cell processor can be used to stream process data, but it is not a stream processor in the OpenCL context. They sound the same, but there are distinctions. Lets compare the Cell to a modern GPU. The cell has 1 PPE and 8 SPE. A Radeon HD 5070 has 1,600 stream processors. Stream processors are tiny and they do nothing but execute mathematical operations on sets of data. The SPEs in the Cell processor are gimped CPU cores. They can do MUCH more than the stream processors and they do it much faster. However, it's 1 PPE + SPE against thousands of stream processors. The stream processors completely outperform the Cell processor.


Highest performing cell right now : 0.5 Teraflops

Highest performing GPU right now : 6.5+ Teraflops with 3,200+ stream processors.


There is no comparison.

Good news Everyone!

I've invented a device which makes you read this in your head, in my voice!