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KingArthur said:
tuoyo said:
I really don't understand third parties to be honest. Why must they all be followers? Carnival Games and Mario Party see success and all of a sudden there are a million party games. RE Chronicles and House of the Dead and all of a sudden everyone wants to make a rails shooter. Wii Fit was an astonishing success and now there are a billion fitness games. Truth is that in life the first to come up with original idea is likely to have the biggest success even if your product is better because people are unlikely to buy two of the same and if they already bought the originators product then they are much less likely to buy yours.

But the more intersting question is not why they have to be followers but why can they only be followers when it comes to the easy option? Mario Galaxy was a great success. Where is the massive 3rd party platforming game ripping off Mario Galaxy? Resident Evil 4 Wii was a huge success. Why has Capcom chosen to only release on rail games now when no onrails game has sold as well as RE4 Wii which is a game already on two other platforms? Simple answer is most 3rd Parties don't seem to have any talent to make a quality game unless they are able to use amazing HD graphics to hide the gameplay flaws. So with Wii they take the easy option of just making party games instead of a platform or other massive game or a rail shooter instead of a third person game.

Why there will be games which copy succesful games?

Carnival games and mario party sold a lot -> Game party (2.09m), deca sports (1.97m), big beach sports (1.34m), game party 2 (1.02m). There must be a lot of more these kind of games which have made profit but I am not going to bother to look below 1 million marker.

Same goes for those fitness games. I only know that Ea made one and there is Jill michaels fitness game and both of them are likely to made a nice profit. Make a cheap game -> get a nice profit = great. No publisher gives a crap who had the original idea and the most succes if they see good enough profits.

Why there isn't games copying SMG? Because they can't use mario and a game like SMG costs a lot more than next "game sports party". How many 3d platformers have sold 1m+ on wii? 3? How many of those 3 does not have a famous video game character who cannot be used by any developer?

No. It is not about lack of talent. It is all about assessing the risks and potential profits.

Why is it that any Mario game can sell millions?  Is it not because of quality games that he became the biggest name in gaming?  If 3rd parties had talent they would make a quality game that would sell millions.  It does not have to be a platformer it can be any genre.

As for the games you have mentioned there are many Carnival Game copy cats that have failed to sell even 50k. 

My point is 3rd parties could have looked at the sales of RE4 Wii or Red Steel to realise that there was a gap in the market on Wii for a mature quality game to sell and make alot of money.  But they did not have the ability or sense to make that game.  Instead they were making party games of questionable quality and on rail shooters which are far easier to make than a proper third person game.



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