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What's to talk about? EA made a game that nobody wanted to buy. It's really just that simple.

Is it because it had no advertising? No, lots of games do better than this with similarly small advertising. Muramasa creamed this game in sales with only internet advertising.

Is it because it's mature? No, there are lots of mature games which sold better than this. In fact, almost all mature games on the Wii sold better than this.

Is it because it's HARDCORE? WTF does that even mean? If you mean mature, I just pointed out that this is a dismal failure relative to other mature titles on the Wii, and it certainly isn't a difficult game only designed to appeal to seasoned players or retro gamers.

Is it because it's a rail shooter? Well, now we're actually getting somewhere. The Wii has piles of rail shooters out, and more on the way. EA was beaten to the punch by almost everybody on the idea of putting a mature rail shooter on the Wii. At this point, all the other rail shooter games out are cheaper to buy.

Is it the IP? Well, it made a tiny splash on the HD consoles, but moving that IP to a new platform and a new genre isn't a formula for reeling in the fans... at all. Those upcoming rail shooters I mentioned above have a better pedigree than Dead Space, one being developed by Treasure and published by Nintendo and the other being the sequel to the Resident Evil game that started this on-rails avalanche of Wii games.

Is it because Wii gamers are mouth-breathing morons who don't understand what a great, quality game this is *points to metacritic score*? No, unlike reviewers who are given games for free, Wii gamers actually have to pay money to play games. If you can't persuade somebody to part with their money, it's because your game isn't good enough to deserve that much money. Maybe this game will do better at a $30 price tag.

In conclusion, EA screwed up, and almost nobody wanted this game. They're either buying the cheap rail shooters already out, or they wanted a 3rd person Dead Space, or they're sick to death of the genre, or they're waiting for rail shooters from Nintendo or Capcom that they think will be better, or there are other games they'd rather spend $50 on right now, or all of the above. This game had every reason to fail, and almost no reasons to succeed.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.