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makingmusic476 said:
This has been rumored for a while.

The best proof we have is this bit of code from the PC version:


[Console]
;; Console (XBox360, PS3) specific settings

;; StreamingDynamicFloatingLimit:
;; If this is a positive number, then instead of using the fixed per-level
;; limits, the StreamingDynamic resource will use as much memory as is
;; available as long as the total memory allocated by the game is less than
;; the specified number. In other words, StreamingDynamic will grow and
;; shrink to fit to the available memory instead of being locked to a fixed
;; budget
StreamingDynamicFloatingLimit=500


This is in the file: Program Files/2k Game/Bioshock demo/Content/config.ini

That doesn't prove anything, that's just from UT3.