twesterm on 11 November 2007
makingmusic476 said: This has been rumored for a while. The best proof we have is this bit of code from the PC version: [Console] ;; Console (XBox360, PS3) specific settings ;; StreamingDynamicFloatingLimit: ;; If this is a positive number, then instead of using the fixed per-level ;; limits, the StreamingDynamic resource will use as much memory as is ;; available as long as the total memory allocated by the game is less than ;; the specified number. In other words, StreamingDynamic will grow and ;; shrink to fit to the available memory instead of being locked to a fixed ;; budget StreamingDynamicFloatingLimit=500 This is in the file: Program Files/2k Game/Bioshock demo/Content/config.ini |
That doesn't prove anything, that's just from UT3.