makingmusic476 on 11 November 2007
This has been rumored for a while.
The best proof we have is this bit of code from the PC version:
[Console]
;; Console (XBox360, PS3) specific settings
;; StreamingDynamicFloatingLimit:
;; If this is a positive number, then instead of using the fixed per-level
;; limits, the StreamingDynamic resource will use as much memory as is
;; available as long as the total memory allocated by the game is less than
;; the specified number. In other words, StreamingDynamic will grow and
;; shrink to fit to the available memory instead of being locked to a fixed
;; budget
StreamingDynamicFloatingLimit=500
This is in the file: Program Files/2k Game/Bioshock demo/Content/config.ini