Kantor said:
That's exactly the point. These "fun" games often go on to cross 10 million, and the quality "hardcore" games which of course are not fun because they don't have ponies and mushrooms and bright sunlight, sell around 3 million. The industry needs more developers who don't care about money. Like Quantic Dream. Like Naughty Dog. Like Nintendo used to be. |
I'm sorry.
What?