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Just got Onslaught and Final Fantasy Crystal Chronicles: My Life as a Dark Lord. FFCC:MLaaDL is not so great in my eyes. I will probably write something slightly more in depth after playing it some more, but I need some time to forget my initial experience. I love Tower Defense games though. Bad games tear me up inside.

Onslaught
The game is extremely well done for a Wii Ware title. The first thing that struck me is the controls are rock solid. The aiming is as natural as any other FPS you have played on the Wii. The level of customization could use a bit of work, but it definitely works well enough as is. There are 4 levels of sensitivity, but the differences between them are pretty minor. I don't think there is a way to re-map any of the buttons, but I didn't delve too far into it. The control scheme is so intuitively set-up I have not needed to even try to look up which buttons do what. Every time I press a button it seems to just magically do whatever I expect of it.

The looks like Starship Troopers minus the bugs that were clearly modeled after parts of human anatomy. There is not a lot of variety in the types of monsters around, but that is to be expected with such a low file size limit. The terrain is fairly varied, and normally pretty interesting to look at. Occasionally a level will seem over run with brown, but most levels have some color in it. The only problem I had were the fact that all the characters seemed to look the same. When one of you is a merchant, and the other two part of an elite group of bad ass soldiers I expect the difference to be obvious in the space armor you use. The only saving grace is due to the color scheme used to identify each of the characters I can pretend they are the Teenage Mutant Ninja Turtles under the armor.

The game play is really fun. There are 4 guns to work with, and the each have various advantages. The only minor annoyance can be with the fact that the ammo remaining is located on the gun itself. This can cause it to be moved off screen for some guns (the rocket launcher is the worst) but it is not a game breaking problem. The guns themselves are relatively well balanced against each other, and each receive 3 upgrades in the game. Some simply need to be found in boxes while going through levels, while others require more dedication (like beating the game on Ultra Hard). You also get a vicious whip and grenades which can also be upgraded. The game will track your score as well as a combo meter indicating how long its been since you either missed a shot, or took longer than 5 seconds (give or take) to kill something. The game play is fairly repetitive though. If you don't like the sounds of killing thousands of bugs then stay away.

The online portion really is the most impressive part of this game. You can play against, or work with up to 4 people. 4 people online might not seem like much to brag about, but that is how many people the Wii version of Quantum of Solace supported. Of course there is no death match option for the game (players compete for score) but the comparison still shows the work put into the title. 4 player online co-op is fairly impressive however. Especially considering the fact that it is the only game to offer such a feature on the Wii. There is probably an online leader board for the game, but I simply don't care enough to look. All and all its a great game.



Starcraft 2 ID: Gnizmo 229