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BMaker11 said:
burgerstein said:
BMaker11 said:

And the only two reasons why a game fails are if it sucks or it's the consumer's fault. If it sucks, well then it sucks and no one buys it (although that then makes me confused as to why Carnival Games sold so much). But then, if it's a good game, and nobody buys it, it's definitely the consumer's fault. You can't blame a developer for making a good game that doesn't sell well. I'd blame the people who don't buy it. Don't just try and lump it all into "well, maybe if you made a better game, it would sell". Okami and Valkyria Chronicles are fine examples of why that sentiment is wrong


Are you SERIOUSLY blaming the consumers for not buying games? Seriously? Really? Games don't sell because they're not appealing. How can you possibly blame the consumer? Seriously? I thought people of that opinion were just something Malstrom made up to mess with people. You honestly believe that? Video games are a business, you can't blame your customers for not buying your product. It's incredibly childish. And one more time, seriously? SERIOUSLY?

Yes, yes I am serious. In the world of video games, the customer is not ALWAYS right. Everytime a game doesn't sell, you guys fall back on "well if your game didn't suck, people would buy it".

What did Capcom do wrong with Okami? What did Sega do wrong with Valkyria Chronicles? What did EA do wrong with Mirror's Edge and Dead Space? What did Ubisoft do with wrong with Prince of Persia? What did Epic/Midway do wrong with Unreal Tournament 3?

Under the sentiment of "make better games, and people will buy them", how do you explain the low sales of the above games? The developer lived up to their end of the bargain, and since you believe that if they make better games, people will consequentially buy them...yet they don't sell very well, who's, then, to blame?

Are you SERIOUSLY going to say "I blame the developer for making a good game."? Or I guess all those games aren't "appealing" and 3rd parties should all make Wii Fit-esque games so they all sell 20M+

Edit: At the end of the day, YOU can't blame the developer for putting out great games. YOU want them to produce great games, and when they do, YOU can't blame THEM for YOU not purchasing the game. "Make better games and they will sell". When they put it out good games, it is then YOUR duty to buy them. YOU can't say it's the developer's fault that YOU didn't buy their GREAT game. Or should I blame Capcom for YOU not buying Okami? I heard Okami was a great game, maybe even one of the best on the PS2. I blame myself for not buying it, because well...I didn't buy a great game. Or should I say "curse you Capcom for putting out quality! I won't buy this!"?

Communications, expression. It doesn't have to be a consumers a fault or consumers are always right. I don't know where you got that from, but they are not mutual concepts. Sometimes times it's not about a good game or marketing, but getting across what the game is and who it's for. If I make Max Payne and try to sell it to my daughter it doesn't work. Though I wouldn't be so foolish to do so nor did Sega. While that is extreme an FPS fan of Halo does not mean that they will be interested in Mass Effect, though often the advertising will be aimed at the same group. Though they shouldnt there is overlap. Also you can't sometimes there is nothing inherently wrong with the game design, but it's apeal. Okami is proof of this. It didn't sell on the PS2 wich had the biggest *sigh* core and casual, but it is apparently selling better on the Wii. Why doesn't Okami a very good designed game sell well. Because it's an upperend artistic game for conesuirs. The developer develivered a good game, but a game for a small market, but didn't realize the market was smaller. It could have done a ton of advertising to increase exposure. This means that the developer failed to communicate.

So no the consumer is not always right, but that doesn't mean it's there fault to buy a game that doesn't appeal to them.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.