Arius Dion said:
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Well, when these companies are used to making traditional games, yet the Wii is catering to mostly the "casual" crowd, it becomes hard to pinpoint exactly what they want, since it's such a radical shift from what's been going on for the past couple decades. If the world bends to the whim of what Nintendo is trying to do for the gaming industry, then there's going to be a lot more Wii Fits and a lot less Grand Theft Autos.
And the only two reasons why a game fails are if it sucks or it's the consumer's fault. If it sucks, well then it sucks and no one buys it (although that then makes me confused as to why Carnival Games sold so much). But then, if it's a good game, and nobody buys it, it's definitely the consumer's fault. You can't blame a developer for making a good game that doesn't sell well. I'd blame the people who don't buy it. Don't just try and lump it all into "well, maybe if you made a better game, it would sell". Okami and Valkyria Chronicles are fine examples of why that sentiment is wrong