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I just can't agree with Bioshock even being on that list.

Morality and free will played major roles in BioShock, with the fate of a damned world resting on your feeble shoulders. Would you take the easy path to power and harvest the Little Sisters who fed off the dying world of Rapture? Or would you strive to be Mr. Nice Guy and save them instead? Beyond being a kind of virtual Rorschach test, BioShock is also enormously influential for advancing steampunk chic in the form of its beautiful but decaying Art Deco environments, as well as for condensing highbrow philosophical concepts (particularly Ayn Rand's Objectivism) into a gripping, digestible game experience. But the real spark in the BioShock experience was the realization that you could choose to be the hero or the villain, and that killing the protective Big Daddies would leave you face-to-face with a helpless Little Sister who could do nothing but shiver at you in fear. Rescue or harvest: What would you do?

That description was basicly one big lie as Fallout 3 has opened my eyes. Your moral choice are mostly an illusion, and your choice of good or evil really only effects the end game cut scenes. Bioshock was an average FPS with an above average plot and art direction and doesn't deserve to make any best of list.



Yet, today, America's leaders are reenacting every folly that brought these great powers [Russia, Germany, and Japan] to ruin -- from arrogance and hubris, to assertions of global hegemony, to imperial overstretch, to trumpeting new 'crusades,' to handing out war guarantees to regions and countries where Americans have never fought before. We are piling up the kind of commitments that produced the greatest disasters of the twentieth century.
 — Pat Buchanan – A Republic, Not an Empire