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http://kotaku.com/5275204/testing-molyneuxs-milo-a-virtual-boy-with-yes-a-dog

On the TV, a boy, Milo, sat on a swing hanging from a tree. Molyneux asked me to stand up in front of the TV and to begin looking around. The game was using head-tracking technology, I discovered. Leaning my head to the left or right — or backing away or walking closer to the TV — smoothly adjusted the game's camera angle. The tracking was responsive and intuitive.

 

This will definitely change the way of playing FPS!



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