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Torillian said:
Soriku said:
linkthe2nd said:
I just hope they fix the framerate and monster issues that ToS DotNW had. Killing a group of monsters, then having them respawn literally two seconds later really pissed me off. There's no sense of satisfaction or achievement after killing them. It's like they were artificially trying to make the game longer my having people run into the same monsters over and over again.

The more the system is like Vesperia's, the better.

 

2 seconds? It was a lot more than two seconds...oh, and different monsters appear each time, it's like a cycle. I didn't have any framerate issues.

 

I never noticed any kind of cycle, I was stuck trying to figure out a puzzle in one of the dungeons for a good 20 minutes.  I would stand there trying to figure out how to make this bridge fall down and the same monster would spawn over and over again. 

You're right through, it's not 2 seconds, but it's less time than it takes to actually fight the monster. I did a test, and it took me 30 seconds to beat the mob, and 20 seconds for it to respawn.  To me, that's far too short.

 

Yes, yes, yes. I over exaggerated the respawn time. It was just far too short anyways. There was no satisfaciton in killing the monsters, so most of the time, I ended up using holy bottles or runniny away from them. It was almost impossible to sneak up on them too as when you get in a certain range, they'd snap around and start chasing you.

And as a PC gamer, FPS is quite important to me, and I can tell when the framerate is below 30, 60, and 120. Any game that goes below 45 kinda passively bugs me, but it's definitely not a game breaker. ToS 2 had areas where the FPS definitely dropped below 30, namely in Iselia ranch. There wasn't even much to justify the lag there, so I'd say it was simply lazy optimization.



Yeah, I finally have a sig.