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vanguardian1 said: The only significant complaint about New Super Mario Brothers I've heard from people and reviews was that it was too short, quite a few people have mentioned that, but that's about it.
Plus that it is too easy. I think SPM will be too. In addition, it was originally a GC game that has been dumped on the Wii. Not a good sign. Who knows though, maybe it will be very good.
vanguardian1 said: That's the highest quality video I've seen of it, and skipping to about 3/4 of the way through to see the gameplay, I think it looks beautifully cute and fairly stylish (not mind-blowing of course), but then again, I'm not one to admire dark and grungy graphics, so it may be my personal taste.
Thanks for the link, but I just can't watch that without thinking, 'Homeland rip off!'. Do you know Homeland? If so, you will know what I am talking about.
vanguardian1 said: And of course you have to design the games that can utilize the wiimote functions around it. The question is if it would be usable with a conventional controller, and if it is not, then what's the problem? Depending on all the gameplay elements this will support, using a conventional controller for this game's design may be anywhere between managable and impossible, we'll have to wait to see. This is one of the risks of departing from a long-lasting way of doing things, which is in this case, a standard controller design, you have to take it into consideration when making new software. If you don't, you end up with something along the likes of a bad port. :o
I don't have a problem with the Wii controls at all, but it is true that all games have to be designed around them from the start, and before long I just foresee a whole bunch of the same stuff, and none of it particularly good.
vanguardian1 said: That does sound rather silly, do you perchance know where the text of the interview can be found? I'd still like to read more about it.
I may still have the mag. I'll check. I was hyped for the game before reading the article
vanguardian1 said: I was under the impression you could purchase a large selection of cars and tracks online for the "free" game, and I'm sure I heard about it supporting online modes as well (my knowledge of the game is rather limited, I admit)..... Photo mode? Oh well, the only racing games I enjoy anymore are Mario Kart (SNES and Double Dash versions only), and I'll get Excite Truck when it drops in price. I've never enjoyed "realistic" racers, I've never learned how to touch the brakes in virtual driving. ;)
The GT HD Concept demo is 10 cars, 1 course, and two modes (time attack and drift). It has online ranking and replay playback. It is essentially a taster of what GT5 will be. Someone wrote something else about the game a few posts back, but that was mainly nonsense. For the record, I don't hate the Wii at all, but I think it is massively overhyped, and heading for a slump. Also, I really don't see any games to get excited about that are being released in the next few months. I got a Wii on launch day in Japan and sold it to my buddy straight away. I don't regret that decision at all. I did have plans to pick another one up this year, but now that I have abandoned hope for No More Heroes, it kind of only leaves MP3 and Mario Galaxy that I am keeping an eye open for.



PSN - hanafuda