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darthdevidem01 said:

Killzone 2 designer quits Guerilla for Splash Damage

Killzone 2 lead level designer Neil Alphonso has left Guerilla Games to join the UKs Splash Damage.

Alphonso, who has also worked on Splinter Cell and Duke Nukem Forever, will work on the triple A game in development for Fallout 3 publisher Bethesda.

"I love Neil’s considerable focus on advancing our players’ experience, born-out by his refined design talent and stunning accumulation of knowledge while working on games such as Killzone 2 and Splinter Cell," commented Paul Wedgwood, owner of Splash Damage.

"He's the perfect man to lead our team of really skilled level designers. I can’t wait for our fans to see what he and his team are working on."

Splash Damage is steadily building a strong development team, having already added talent who between them have worked on Heavenly Sword, Mass Effect, World in Conflict and Black, amongst other games.

http://www.gamesindustry.biz/articles/killzone-2-designer-quits-guerilla-for-splash-damage

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First of all....how stupid of him

secondly....."will work on a AAA game for betheasda"......how do they already know its AAA?

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Do you think it was a good move or a bad one?

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I posted it yesterday btw... maybe with a less catchy title...

http://www.vgchartz.com/forum/thread.php?id=63335&page=1

 



 

Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.