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Sardauk said:

“The Splash Damage guys know how to build great multiplayer experiences that are a cut above most of what is available today,” says Alphonso. “Their refined approach is even more appealing to me as a lead level designer, and provides an excellent base for me to push on into the frontiers of gaming.”

Translation: "I decided to pursue a position working on a new untitled game, because the thought of spending the next three years in my cubicle shitting out level packs and DLC for Killzone 2 wasn't all that appealing to me. Who do y'all think I am, CliffyB?"