By using this site, you agree to our Privacy Policy and our Terms of Use. Close
shock182 said:

Maybe I am in the “majority” of people who just don’t care enough to notice the huge difference. I do not understand the hype of KZ2 being the greatest looking thing ever produced. Don’t get me wrong, it looks great but I do not think it looks any better than a lot of the other games in my collection (PS3 and 360 that is, as most of my Wii games look like crap and I accept that.)

You are, of course, entitled to your opinion, but I'm inclined to say that if you don't "see" that Killzone 2 has set a new benchmark in console graphics, then you are probably not recognizing how jaw-dropping the lighting, smoke, and fire/explosions are. From the way peoples' feet kick up sand in the maps set on Pyrrhus, to the way that muzzle flashes illuminate confined rooms and corridors, or how opponents' movements are sometimes tipped off by the 20-foot tall shadows they might cast on the wall behind them, to the way explosions billow out plumes of smoke that roll across your line of sight and completely obscure your shots.

These are all things that have absolutely blown me away about Killzone 2. Sure, if you remove the minutiae and evaluate Killzone 2 just on its maps and textures and architecture, it then looks like 'just another shooter.' But the devil's in the details, and Killzone 2 pays more attention to those details than any game on any console I've ever seen, and probably 95% of the most current titles on the PC too.