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nightsurge said:Lol, thank you for the grammar correction.  It seems like people see it, but just assume it is supposed to be that way?  So basically the animation lag (which is what I was meaning, by the way) of the gun firing, the person meleeing, the person jumping, etc. is all set up to be just that?  I guess I hadn't looked at Call of Duty recently to see if I saw any animation lag, but I don't believe I saw any.  I did notice that in Killzone 2, they made simple actions more in depth like pushing a putton actually showed an animation rather than just turning on magically, so I guess it is very plausible that this isn't really "lag" and it is just a design aspect of their adding more detail to the animations.

Well, for Fallout I say it's probably the game because it's buggy as hell.  The lag I experience is generally "I just hit the hot key to switch my weapon, why isn't it switching yet, oh there it goes" and not so much latency issues.

I have yet to play Killzone 2, so I can't speak to that game.