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Kwaad said:

Ok. I was thinking about this.

 

How many of you people would be interested in a game that...

You can fly a space fighter ship. (simulator)
You can hire other pilots to do stuff for you. (command)
You can build unlimited number of stations. (empire)
You can hire a unlimited number of pilots to fly your ships to defend your empire. (war)
What do you think the learning curve should be on this game?
You should know how to do everything in a few minutes? 5? 15? 30? I have over 100 hours of gameplay in X2, I have over 50hours of gameplay in X3. There are so many more things I am learning I can do every day.

 

You say zelda is one of those massive open ended games? No, it felt quite linear to me. It has some stuff to do on the sides. 

Metriod prime is graphically massive, but quite small when it comes to gameplay, so is zelda.

A game like Oblivion could never be done on a Wii. Morrowind would be the best the Wii could do. Now you come across another major problem. The Wii has some controller issues when it comes to complexity. 1 joystick, and 8 buttons. (easilly accessed)

The PS3 has 14buttons and 2 joysticks. (I am counting the digital stick as 4 buttons on each controller)

When I am playing X3 I use my PS3 controller. (The joysticks have great sensitivity)  However There are not enough buttons on the controller.

Zoom, Boost, Accelerate, decellerate, shoot, change missle, shoot missle, pitch, yaw, roll, target nearest, target enemy, target friendly, menu, weapon ararry.

That are the most used controls. There are not enough buttons on the PS3 controller to do that. The Wiimote would have 8 buttons, and the analog stick. 2 for acceleration/deceleration. 1 for shoot, 1 for target nearest enemy, 1 for boost, 2 for roll. One for missles.

I still cant target friendlys, open the menu, change missles, among MANY other things I couldnt do, that I could on the PS3 controller. 


your completely changing your argument now... you were claiming that Wii gamers don't like complex games, despite the fact that Zelda is currently the highest selling Wii game so far and that it has very complex puzzles. You rather changed your argument to how open-ended a game is, when that was never your point to begin with. I'll be damned if I didn't have a hard time figuring out the stone-statue puzzle in zelda as well as a few others and this isn't because I'm not as smart as a sony gamer as you'd like to suggest, it's because the game is complex and the sales of zelda prove that wii gamers still like "complex" games. You also seem to forget that, just as in zelda, the D-pad on the Wii can be used for weapon change and etc. You also forget that motion controls can very easily replace button commands.

 

You also seem to suggest that there is a direct correlation between the amount of buttons on a controller and the amount of complexity that conntroller allows for. A game with two buttons could be more complex than a game with 20 buttons, it's all a matter of how it's done and you once again forget that buttons aren't the only things that trigger actions with a Wii remote to begin with. Ever play Wii Sprts? How many buttons do you need? unless your playing bowling the answer is none. Of course this game isn't very compledx but obviously the Wii could allow for the most accurate, complex sports games as well as RTS, RPG, and who knows what else games compared to it's PS3/360 counterparts simply because the controller allows for better control for things like pointing and clicking in RTS/RPG or power calculated precisely by how forceful you do something for sports games, although I'm sure you disagree since it doesn't have as many buttons. The fact that number of buttons even matters to you already suggests your lack of either A) common sense or B) ability to take off your sony blinders and stop being so pessimistic in the case of all things nintendo.