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TwiPri had some fine moments, but it was weighed down by a disappointingly thin storyline, very little character development, and surprisingly limited use of the Wii controls.

In terms of controls, the Zelda design team should sit down and play through "Okami" and take note of the amazing interactivity of that game, despite the limitations of the DualShock controls and the aging PS2 hardware.

In terms of storylines -- they should play through Final Fantasy 12 and think about creating an accessible adventure game which evokes the same issues of personal development, social responsibility, and sheer jaw-dropping wonder.