If Zelda is to "remain the same", they have to change the scope and massively focus on the 'smaller' elements of the game.
You start as a stable hand, within the castle. You spend the first 10 hrs learning how to use a sword, and wandering around the castle - which has proper Wiimote control. No longer do you just "flick" and kill multiple enemies at once - its now difficult, and takes a while to kill a single, simple enemy (much more in depth).
You can climb surfaces ala PoP or Assassins Creed.
Maybe using the balance board as well - could be interesting.
It just has to be new - I don't want to play Ocarina AGAIN - with prettier gfx, Wiimote control alone. Even TP got tiring in the most part.
...
Or for something completely different:
- a witch has cursed you, and switch your spirit(?) with Ganons. You are in Ganons body, and he is in yours!
- he acts the goody-goody, taking over the throne - while you are banished from the land.
- you play the villain. You have to defeat all the shrines, and can either do so with maximum force/violence - or by acting as a "good" baddie. Ultimately you face off with Link - and have to defeat him - and then revert to your original forms.
Could be cute...?
Gesta Non Verba
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