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Kasz216 said:
ssj12 said:
Kasz216 said:
ssj12 said:
Gnizmo said:
ssj12 said: 

auto-aim basically if your crosshair is within like 2 inches it will just drag your crosshair to that character that your attempting to aim at.

 So you think the more accurate, and in everyway faster control system requires more assistance to work? So PC shooters need you to just automatically train onto the head to be good?

 

No but there are a ton of console FPSs with auto-assist. Warhawk, Resistance, Halo, Gears, COD and quite a few others have it.

But.... no wii games do it, because it's almost as easy to aim with as a mouse....

Your kinda going in circles here.

 

look at my reply to max, and the post between us for Red Steel since apparently that is one game that has it on the Wii, I just think this is what DICE is meaning, not that any Wii game minus Red Steel has this. They believe that the game needs it.

 

I don't rememeber Red Steel having this.

A "sticky aiming" function would only make things harder... I mean that's one of the reason dual analog auto aiming blows.

Someimes when you wanna hit the rocket launching alien you accidently end up stuck on the grunt.

You don't remember this because it was an option that had to be turned on. It made teh game really bad and much mnore difficult to control.

It was an option SSJ12 and as far as I know the only game that had it. It is not there to compensate for poor controls but rather to help people with shakier hands.