HappySqurriel said:
How "ambitious" a game is, is directly related to how much a game costs and you could consider the visual improvement that goes along with HD game development to be an increase in "ambition" of the project ... Basically, suppose that MySims cost $2 to $4 Million to develop for the Wii. To take full advantage of the graphical capabilities of the HD consoles and produce a similar game would (probably) boost the cost of development to somewhere between $6 and $12 Million. At the same time a more "Ambitious" game like Grand Theft Auto built from the ground up for the Wii would probably cost $10 to $20 Million to develop, and similar projects on the HD consoles are hitting $40 to (over) $100 Million to develop.
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And where did you pull those 'figures' from, a legitimate and reliable source? OR your arse?
All I'm saying is even if you ignore the additional cost of graphics, and just look at what the games is trying to acheive from a gameplay / scope stand-point, you'd expect it to cost more. At the end of the day, creating a game where you throw a ball at some blocks doesn't cost as much as a huge open world racing sim with seamlessly intergrated online. Ignore graphics and you'd still be looking at more costs.
Most Wii games, 'average' Wii games, are cheap because they're cheap games. Sure enough if they tried to make a GTA or MGS on the Wii it'd still cost less then HD consoles, but one third the cost? I doubt it.