Groucho said:
3-4M for the Conduit? You realize that 100K/employee/year is the standard, right? 15-20 employees for 2 years then on the Conduit? And of course they get their motion capture, etc. for free, right? Mocap studios love giving time for free. Lets use GTA4 again as an example, while we're at it. Most of that $100M... voice acting, actor mocap, licensing. If you can't deduce it on your own, those expenses have nothing to do with platform-specific development, per se, and everything to do with ambition. GTA4 on the Wii probably would have cost $85-90M, at the least, given the same grade of resources. Production value == cost. It has nothing to do with platform, and everything to do with project ambition. That's the last time I'll say it.
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First, The Conduit was made by about 30 people since October 2007. It will be released around June 2009.
Second, way to change the subject.
Third, let's say GTA4 was built from the ground up for the Wii. Every single texture would need to be much less detailed since it is only going to be viewed in SD. That leads to less people making the game in less time. Do you really think that will save so little money?
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