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Groucho said:

3-4M for the Conduit?  You realize that 100K/employee/year is the standard, right?  15-20 employees for 2 years then on the Conduit?  And of course they get their motion capture, etc. for free, right?  Mocap studios love giving time for free.

Lets use GTA4 again as an example, while we're at it.  Most of that $100M... voice acting, actor mocap, licensing.  If you can't deduce it on your own, those expenses have nothing to do with platform-specific development, per se, and everything to do with ambition.  GTA4 on the Wii probably would have cost $85-90M, at the least, given the same grade of resources.

Production value == cost.  It has nothing to do with platform, and everything to do with project ambition.   That's the last time I'll say it.

 

 

You promise?

 

By the way, you are wrong, the process of creating HD resulution textures takes up a LOT more man hours than the equivalent SD textures, that jacks up the production costs of an HD game right off the bat, not to mention the creation of higher quality assests (models, enviroments etc.). it is not ambition that drives the costs into the stratosphere, it is the creation of HD content (which is not to say that a game with higher ambitions will not cost more, but that an equvilant game on an HD and SD system will have a sizable cost difference). How you have come up with your little tangents I have no idea, but this is pretty much what EVERYONE in this thread has been saying while you have been fighting your little strawmen (and losing pretty badly, I might add)



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