Groucho said:
Both of the titles you mentioned are more the exception than the rule, however. Average HD game budgets are pretty close to SMG's (15-20 million, supposedly). SMG is a quality title, and many of the average budget HD titles are also quality titles. SMG was pretty much guaranteed to be quality because Nintendo 1st party studios are some of the brightest game devs on the planet, and relatively cheap for a quality title because they likely used the SMS engine to start with (greatly reducing their expenses). The Wii, inside, is really is not much more than an overclocked GameCube, you know. SMS would have been a perfect platform to launch the SMG project with -- its practically the same console. With SMG, Nintendo is merely proving that if you invest in the Wii, you can make it shine. |
Can you just stop talking, please?
Galaxy has always had it's own engine. In fact, if you knew much about Nintendo, you'd know they build a new game engine for damn near every single game with only small snippets getting cycled around.
Kurt Busch of Krome studios also stated in a document called 'Trends for Writers in Today's Market' that the average studio development budget for an HD game is $15 million with the break even point being 750,000 units sold. Falls right in line again with other development studios ahve been saying for 2 years now. Why are you having such a hard time accepting it?
The rEVOLution is not being televised