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Groucho said:
Aiemond said:
outlawauron said:
Groucho said:
Soriku said:

Munkeh said from a mag he read, LBP costed 2-3 mil not 5-6. And that SMG figure sounds too off.

I've also heard from several sources that SMG cost 16-17 mil USD.  Super Mario 64 supposedly cost 30 mil USD.  Nintendo, unlike the 3rd party publishers, doesn't skimp on supporting their own console.

2-3M for LBP seems low though.

 


 

Oh noes. Wii game can't possibly cost more than any HD games!

 

And how much effort and time went in to Mario Galaxy? A ton. You can't compare the coist of Mario galaxy with the cost of an average HD game. Mario galaxy is one of the best games on the wii. If you were going to be fair with the comparison it should be compared with one of the best games on the HD consoles, so more like GTA IV and MGS, which cost significantly more than 17 million.

 

Both of the titles you mentioned are more the exception than the rule, however.  Average HD game budgets are pretty close to SMG's (15-20 million, supposedly).  SMG is a quality title, and many of the average budget HD titles are also quality titles.  SMG was pretty much guaranteed to be quality because Nintendo 1st party studios are some of the brightest game devs on the planet, and relatively cheap for a quality title because they likely used the SMS engine to start with (greatly reducing their expenses).  The Wii, inside, is really is not much more than an overclocked GameCube, you know.  SMS would have been a perfect platform to launch the SMG project with -- its practically the same console.

With SMG, Nintendo is merely proving that if you invest in the Wii, you can make it shine.

Can you just stop talking, please?

Galaxy has always had it's own engine.  In fact, if you knew much about Nintendo, you'd know they build a new game engine for damn near every single game with only small snippets getting cycled around.

 

 

Kurt Busch of Krome studios also stated in a document called 'Trends for Writers in Today's Market' that the average studio development budget for an HD game is $15 million with the break even point being 750,000 units sold.  Falls right in line again with other development studios ahve been saying for 2 years now.  Why are you having such a hard time accepting it?



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