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Groucho said:
Aiemond said:
outlawauron said:
Groucho said:
Soriku said:

Munkeh said from a mag he read, LBP costed 2-3 mil not 5-6. And that SMG figure sounds too off.

I've also heard from several sources that SMG cost 16-17 mil USD.  Super Mario 64 supposedly cost 30 mil USD.  Nintendo, unlike the 3rd party publishers, doesn't skimp on supporting their own console.

2-3M for LBP seems low though.

 


 

Oh noes. Wii game can't possibly cost more than any HD games!

 

And how much effort and time went in to Mario Galaxy? A ton. You can't compare the coist of Mario galaxy with the cost of an average HD game. Mario galaxy is one of the best games on the wii. If you were going to be fair with the comparison it should be compared with one of the best games on the HD consoles, so more like GTA IV and MGS, which cost significantly more than 17 million.

 

Both of the titles you mentioned are more the exception than the rule, however.  Average HD game budgets are pretty close to SMG's (15-20 million, supposedly).  SMG is a quality title, and many of the average budget HD titles are also quality titles.  SMG was pretty much guaranteed to be quality because Nintendo 1st party studios are some of the brightest game devs on the planet, and relatively cheap for a quality title because they likely used the SMS engine to start with (greatly reducing their expenses).  The Wii, inside, is really is not much more than an overclocked GameCube, you know.  SMS would have been a perfect platform to launch the SMG project with -- its practically the same console.

With SMG, Nintendo is merely proving that if you invest in the Wii, you can make it shine.

$20 Million represents the highest end of practical development costs for the Wii, and is also on the lower end of average for HD console games ... While you may not be willing to accept it, most of the HD console games that are in the same weight class as Super Mario Galaxy do/did cost several times as much to develop.