Groucho said:
Both of the titles you mentioned are more the exception than the rule, however. Average HD game budgets are pretty close to SMG's (15-20 million, supposedly). SMG is a quality title, and many of the average budget HD titles are also quality titles. SMG was pretty much guaranteed to be quality because Nintendo 1st party studios are some of the brightest game devs on the planet, and relatively cheap for a quality title because they likely used the SMS engine to start with (greatly reducing their expenses). The Wii, inside, is really is not much more than an overclocked GameCube, you know. SMS would have been a perfect platform to launch the SMG project with -- its practically the same console. With SMG, Nintendo is merely proving that if you invest in the Wii, you can make it shine. |
$20 Million represents the highest end of practical development costs for the Wii, and is also on the lower end of average for HD console games ... While you may not be willing to accept it, most of the HD console games that are in the same weight class as Super Mario Galaxy do/did cost several times as much to develop.