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Groucho said:
So... GeoW2 can improve leaps and bounds, despite being a 2nd iteration of an engine on the 360, but games like KZ2, being a 1st engine iteration and frankly looking better than GeoW2, can't get any better, and thus the 360 has more room to grow?

Come on 360 fans. You can come up with stuff better than that. Like "MS will figure out some genious way to make deferred rendering work on the 360 without blowing the GPU's eDRAM every time a render target is switched! I know, they are working on it right now! They said so!" or somesuch.

Unreal engine isn't made just for X360. Sure it has been optimized a bit, but its still not engine that has been made from scratch for X360. KZ2 engine is and stop calling me 360 fan I haven't even touched X360 ever(I guess, I must be on X360 side or on PS3 side. Theres no alternatives. -.-). Deferred rendering is needed because? Does Crysis use deferred rendering?... uhm... no... Does it look much better than any game on both of these consoles can ever look... yes... And yeah, G-buffer is also way too big for that small eDRAM(With reasonable resolutions.). So its a bit more complicated and I am not sure can it be done with X360 GPU.

@Squilliam

Ok, it does provide more memory for those pixel shader operations, which you can do with it.