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HappySqurriel said:
twesterm said:
BenKenobi88 said:
Almost everybody says SixAxis controls are to blame. Not to flame against Sony...but I'd say this a problem with the controller, not the games...cause as far as I know, almost everybody complains about SixAxis controls in games that use it.

What do you expect from something that was tacked on at the last minute without any real effort?


I could be wrong but I expect that a lot of the reason the Wiimote took its design is how clumsy motion control is when it is added to a conventional controller; two hands together have a much smaller range of motion than one hand on its own which means that you have to determine that a motion was executed and you're limited in the quantity and type of motions you can produce.


I agree that the Sixaxis motion control is limited compared to the Wii remote, but I think the criticism centers on how it was implemented, and not any fundamental weaknesses in the controller itself. There's no reason why tilt shouldn't be fluid and responsive other than ineptitude or design choices.