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llewdebkram said:

I loved the game, thought it was a lot of fun and that the graphics and theme were great.

It is difficult but anyone that found it too difficult is maybe too used to the almost always too easy games that are are around today and have been for some time.

When I started playing games there were literally only a handful of people that could complete certain games because of thier difficulty and the dedication, patience and skill needed.
These days most games seem to be created that require a low or moderate level of skill so almost anyone can complete them (which of course makes for a more enjoyble experience for the 99.9% of people that are not skilled hardcore gamers, even though a lot of people seem to think they are) but out of this comes players that think they have some kind of skill for playing video games when really they are probably just average.

 

 I found Mario Sunshine to be too difficult to complete.  And not because I'm used to "soft new games."  I still have little (if any) trouble finishing the original Contra without the 30-man code.  I revelled in the first two Metroid Prime titles.  I finished Super Mario World 2: Yoshi's Island 100%--and that game offered some steep challenges.

Mario Sunshine was too difficult--not because of challenge or being used to softer modern games--but because it was grossly unbalanced, awkward, and had the worst camera system yet seen in a Nintendo-made title.  It was frustrating and agonizing.  On top of that, it wasn't addictive, nor did I ever feel compelled to even try for 100% completion as I did in Super Mario 64 which, while challenging, was fair and managable.

 

Games are often much easier and "softer" these days, but that is certainly not what made Mario Sunshine seem difficult.  It's general lack of polish had a lot more to do with it.