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Smeags said:
Super Mario Galaxy was supposed to be a vacation for Mario, and for gamers it felt exactly like that: a vacation from the Italian plumber's usual stomping grounds. For some this was a refreshing idea from the tried and true Super Mario 64, add a nifty little gadget for Mario to play around with and change the core Mario platforming fundamentals around. You could now hover, shoot straight up into the sky, and more with F.L.U.D.D.

However, for a lot of people, they never wanted a vacation from the Mushroom Kingdom. They enjoyed where Super Mario 64 was heading, and they knew that there could be so much more done to perfect what 64 was trying to achieve other than adding a water hose. Also, the fact that every single level was so similar in its elemental design (oh look, another paradise level) kind of let a lot to be desired when it came to diversity.

I'm not saying that Super Mario Galaxy was a bad game, not at all. It's easily in my top 50 games of all time. However, it's a vacation from the usual Mario games, and some like that, and some don't like it. I would say that it's a great platformer, but not a great Mario platformer. And when it comes to Super Mario Galaxy, a game that kept true to Mario's roots while expanding the platforming genre in new and exciting ways, Sunshine just doesn't stand up to it.

What?

 



Pixel Art can be fun.