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If you have watch the industry for long enough you will see that most publishers have a herd mentality when it comes to how they allocate development resources. What this means is that developers tend to chase other developers’ success, and since they tend to be unable to match the quality or originality of the initial project they never perform as well.

The odd thing is that a large portion of "Star" developers were really nothing special until they took a risk, produced a game that conventional wisdom said wouldn't be successful, and became one of the companies out-front of the herd.