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All in all the DS is the example that I was trying to point out. The attach rate has to do with the amount of good games. Casual or not, it is about the amount and you have described why having such a large number of games leads to better attach rate. There is no question the PS2 has the highest attach rate for any console. That is because in addition to a plethora of stellar game titles the had a large amount of good games and quite a few that garnered cult like attention. The strength of the 360 and the Wii looks like they are going to rely on their most popular franchises ( while trying to create a few new ones) but it is almost a very telling sign how quickly a successful game turns into sustaining franchises on each of those systems. I can rely on the heavy hitters to return but expect quite a few unkowns to grab my attention on the PS line. While the xbox and the nintendo lines catch me by surprise when there are good titles that are outside of thier most popular franchises. It comes down to games but the numbers will show that the PS follower have been open to titles. Most PS2 games did not need to sell a million + to make a profit. Quite a few games were low budget and turned a profit.. like disgaea. Alot of games didn't need to sell a million but obviously they sold enough to keep these companies happy. If you look at the list of games that are in production for the PS3 you will notice that quite a large number of them would not be considered large dev companies. So here is how I see the case of dev costs..... it is a choice. There are plenty of devs who have gone on record and describe how easy it is to dev on the PS3 and quite a few have said how much easier it is to dev on the PS3 than it is to dev on the PS2. Team 17 ( the creators of worms) who just adopted lemmings for the PS3 did not find the process difficult at all. It jsut goes to show that it depends on which direction each devs is heading towards that describes the complexity of deving for the PS3. After being so long winded I am just saying is that there is no real indication of the Wii taking the industry by storm because the advantages that it provides for the devs are the same as the GC offered. The only new factor is the control setup and I for one do not think it will matter as much. I have yet to play a game on my wii that I think uses the controler to bring you into the game more than a regular controller can and yes I am also talking about zelda.



Games make me happy! PSN ID: Staticneuron Gamertag: Staticneuron Wii Code: Static Wii - 3055 0871 5802 1723