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staticneuron said: Because the install base is larger? Or because the sheer fact that there was not that many games worth owning on the PSP until recently? I think 2007 is going to bring in very different attach rates for the PSP.
I mean a higher attach rate. Bottom line is that with a ton of casual software on DS, it has a higher attach rate of software.
I wasn't even refering to the reviews because I played it myself but it is more about faith in the console. I consider raving rabbids ( and zelda) to have one of the best FPS sequences on the wii. Which is sad because I felt that would be the best function. So are you really wondering how good exclusive games might affect sales versus bad ones?
Being a potentially good setup for FPS games I think was a fluke for Wii. I don't know if great FPS games will come or not. Its not a major part of the strategy behind the system, but obviously every game helps.
And that would only be important if the PS line only banked off a few big hitters. The PS line hits its stride because of many titles selling 1- 2 million +. I am just guessing here but maybe..... just maybe...... that has what kept the PS line at the top all these years.
Some 55%+ of the total PS2 games sold were non-million sellers. There were some 2500 games released for the system and about 170-180 of them sold a million copies. The best selling GC software had a much higher attach rate than the best selling PS2 software... Like 1:3, as opposed to 1:6, ~. Right on down the line... The top 5, 10, 20 games for GC accounted for a much higher percentage of total game sales then the similar games on PS2... Now, ask yourself... WHY did that happen? Hint: brand name isn't the whole story.
Grand Theft Auto: Vice City achieved 13 million units sold and Grand Theft Auto: San Andreas achieved 14 million units. This is on the PS2 alone and not including the xbox or PC counterparts. Are you seriously going to imply that rockstar did not even recoup thier cost more than enough?
I'm sure they raked in the cash. Nintendogs could pass up all the GTA games in sales this year (big "could"), though. And it may have a higher profit margin too.
Now clear this up for me. Are you talking about nintendogs alone or Nintendogs: Dalmatian and Friends , Nintendogs: Best Friends Edition, Nintendogs: Lab and Friends, Nintendogs: Dachshund and Friends,Nintendogs: Chihuahua and Friend all together?
I mean all the versions combined.
Target audience is the main deciding factor so just because it is easier to make a game no dev is going to do just that without catering to some sot of audience. The audience they would most likely try to capture will more than likely be enamored with the more familiar nintendo franchises. Nintendo themselves are the biggest threat to third party devs.
If Nintendo flying solo could eat up all the potential game sales on their system, they wouldn't have any problems, would they. Nintendo themselves may continue to get the most mega-hits on their system, but there is ample room for third parties. Nintendo should work with third parties to strategically position their games. They actually might want to launch alongside certain killer apps, so that they can get some of the spillover and be the "second game" a lot of people buy along with Mario or whatever. But its ridiculous that the big complaint about GC and N64 was "the long drought between games" and now people say that "third parties are scared to compete with Nintendo titles."
I guess you haven't kept up with the news. Quite a few companies met and or exceeded thier quota's for the PS3 including EA and take 2. I am pretty sure they aimed low because of Price point of the system but I do not think any dev is afraid. Even Epics head honcho had some very postive statements about how he feels the PS3's position in this market is.
Lets wait til Epic announces a PS3 project. Maybe you haven't kept up with all the news either. 2 third parties, albeit huge ones, doesn't describe the whole picture. Majesco, Atlus, Atari, Hudson... These little companies can't afford to look anywhere but Wii, or maybe XBLA (or of course DS)... Majors like of course Ubisoft are bringing the Wii support, and THQ rolled out a bunch of liscensed crap for Wii launch while ignoring PS3... Then you've got Sqaure saying outright they don't want Sony to win, the maker of PS3s biggest upcoming exclusive, MGS4's Kojima, can't shut up about Wii and even market leader EA has pretty obviously been preparing for a Wii support ramp-up. The fact that two mega-publishers can make money on multi-ported sports franchises isn't surprising or indicitive of the way the tide is turning overall.
and Prod http://biz.yahoo.com/indie/070130/596_id.html?.v=1 http://www.sony.net/SonyInfo/IR/financial/fr/viewer/06q3/ Check out Segments and Affiliates Q3 FY06. I really do think that Sony can take a loss from the gaming division and keep on chugging. Sony is not a small company and after inverstors see this data there is no reall reason to back off of sony's stocks.
Oh, they can afford it. They've got 60 or 70 billion in the bank too. But they could afford to fund the digging of a giant hole, and literally throw money into it too. They aren't going to subsidize a division which takes loses in the long term. I think Sony's PS division has a "corporate restructuring" in its future.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.