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Well, everything you stated above had NOTHING to do with Wii controls. The game controls that way because THAT is the scheme the developers chose. The GC version and the PS2 version control the same way, and while i havent played it yet im going to assume that RE5 controls the same way.

The complaints warranted sound less like a slight against the Wii and more like a beef with the developers. When people here applaud the Wii controls it is because the Wii IR offers speed and precision in aiming that the afformentioned two titles dont have. I have heard other make the same Shoot while running argument before, and i get it... but i feel to implement that would turn the game too much into an action title. And if youve played the other RE games... how come your so upset at the notion of aiming while standing? that has been the way RE games have controlled since the first one??

And i dont know what you mean by "headshot" considering that i define headshot as a "shot to the head" and the ability to do so falls directly on the gamers skill and not the game. If you are refering to when you are able to shatter a skull with a headshot,  that is a critical hit which is random(chances depend on the type of gun used). If you shoot one of the plagas infected villagers in the head, as long as they are not covering their face it should stun them and ive never heard or seen an instance where that "didnt work".

Honestly from reading this it seems the problem isnt so much the controls as its you would rather be playing devil may cry or gears of war than resident evil.



F@ck Ubisoft and their commitment to Wii shovelware.