By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Riachu said:
Star Scream said:
Unreal Engine 3 games usually have a lot of texturing issues. That said, Infinite Undiscovery uses UE3 engine? I though it was a custom, Tri-Ace developed one.

It is.  tri-Ace themselves specifically said that their games are made with their own engines.  They even said that IU and SOTLH are being made with the same engine.  The one thing I don't get is that even though they are both supposably made with the same engine, IU is a technical mess while SOTLH looks very polished even though it doesn't come out for another 3 months.  I wonder why that is.

 

 

There's quite a lot of things I dislike about IU and theres also equal amounts I do like.. that said  SOTLH doesn't have that freedom (unlike IU it loads into a seperate battle screen) or number of characters appearing onscreen plus with IU like most 360 games you control the camera with the right analogue.. sometimes manually switching the camera into the wrong place.. thats one of the dislikes.. I guess with SOTLH things are more controlled whereas in IU things are much more loose.

Boss fight Saranda (first 2 mins are a bit slow cause of weapon enchanting.. :/)

 

Earlier on in the game taking the new recruits out for a spin