BrainBoxLtd said: I find it an admission from the developers that they felt the game's cinematic aspects were not enough to sell it in the numbers they wanted, and needed a hook. And you get a game that's "Deep and disturbing" and "fun and cool" which to me just clashes with on or another. |
See. I just see it as Irrational games loving to give you multiple ways to blow stuff up. Look at Freedom Force. They're all about options.