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BrainBoxLtd said:

I find it an admission from the developers that they felt the game's cinematic aspects were not enough to sell it in the numbers they wanted, and needed a hook. And you get a game that's "Deep and disturbing" and "fun and cool" which to me just clashes with on or another.


See.  I just see it as Irrational games loving to give you multiple ways to blow stuff up.  Look at Freedom Force.  They're all about options.