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Staude said:
Kasz216 said:
Staude said:
Kasz216 said:
ssj12 said:
Dinomax said:

 

you console fanboys really have zero idea what gaming is it seems... sigh...

go play your mindless dribble on a consistent basis then while we play new games.

 

Yes because no other game was purely built on level editoring in the history of gaming. 

 

 

 

theres very few that make it an actual gameplay element to the game. Game modification is way different then LBP's editor. LBP takes an innovative leap in the console world by introducing this type of gameplay.

And if you want to know I was meaning your "hardcore" shooters. If you want to play a real hardcore FPS, please play Counter Strike, Half-Life, Unreal, Doom, Battlefield, Wolfenstein, System Shock, Deus Ex, etc on PC that are actually of a calibur above the trash you play on your 360. Oh and just to kick you in the gears, go play Gunz: The Duels for your third person shooter.

Worth noting.  Only in the console world.

As a PC gamer you should know similar stuff has been around forever.

 

Not a game like little big planet with such efficient tools that are optimised for multiple people working on the same piece at the same time.

So... Multiplayer editing is why it's so different?

That's kinda like saying a FPS is revolutionary for having 16 person Co-op.

 

No. Coop is very existant already. This is something different. Uncharted if you may. Especially in the way that it was built. If you can't see that then that's your own problem. However it is fact.

 


Co-op is something very existant... yet LBP's Co-op is something new and uncharted? Explain that line of reasoning to me. How can Co-op be both existnt, and yet new? How is Co-op in creating levels even helpful anyway? If anything it would seem completly in the way unless you both planned out what you were going to do in the first place anyway. It's like Co-op painting. At least SRPG co-op makes it so you don't have to pass a controller around.