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I like sandbox games... Usually they're not done well, though: either there isn't enough to do or the world is too static. By static I mean that the world doesn't react to what the player does in large scale. I guess it means random incidents as well (in Far Cry 2 it would be animals, battles etc.). Gothic 3 has some nice elements of a dynamic world (reputation and its effect) but could have more. It could also be better in other aspects. The much praised Oblivion is too static as well, as it's all about quests and random enemies (and, of course, the world, which doesn't stay interesting for very long after the beginning). GTA IV is too static, too.