By using this site, you agree to our Privacy Policy and our Terms of Use. Close

daviticus said: I keep hearing people say this, and I'm not sure why, unless it's just referring to lack of HD. The GameCube was more powerful than the PS2, noticeably so as the generation progressed. The Wii is noticeably more powerful than the Wii (though obviously most games so far aren't really focusing on that...) -- so why compare the Wii with the PS2, and especially the PSP? The PS2 was the weakest in the previous generation, the Wii is the weakest in this one, but there's still a big gap between the two...
The point is that if someone is attempting to produce a multiplatform game the technologies involved in creating content for the Wii, PS2 and PSP are similar (multi-textured 3D models without programmable shaders) so you can create one set of assets and modify them to be used on all platforms; if I was incharge of this I would target the PS2, do mesh smoothing and use higher resolution textures on the Wii, and scale back the content for the PSP.